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Papers Related to Puppet

Some of the papers are currently available for download from this repository in PDF format. 

COGS

Scaife, M. & Rogers, Y. (2001)Informing the design of a virtual environment to support learning in children. International Journal of Human-Computer Studies, special issue on: User Centred Design And Implementation Of Virtual Environments

Scaife, M. (2001) ‘External Cognition and Effective Interactive Learning’. In: Cognition, Education and Communication Technology, Edited by Peter Gärdenfors and Petter Jo-hansson, Larence Earlbaum (forthcoming)

George, P. and McIllhagga, M.  (2000) The Communication of Meaningful Emotional Information for Children Interacting with Virtual Actors.  To appear in: Affect and Interaction. Springer 

Scaife, M. & Rogers, Y. (2000) Informing the design of  a virtual environments: The PUPPET project.  For International Journal of Human-Computer Studies, special issue on: User-centred design and implementation of virtual environments. 

Rogers, Y. (2000) Interaction design.  Sydney Technical University, July 2000.

Scaife, M. (2000) ŚPUPPET‚: designing a virtual theatre for young children, Monash University, July.

Scaife, M. (2000) Interactive Virtual Design. Melbourne University, July

Rogers, Y. (2000) Interaction design for children.  Queensland University, June 2000.

Scaife, M. (2000) External Cognition and Effective Interactive Learning. Symposium on Cognition, Education and Communication Technology. Swedish Cognitive Science Society, Stockholm, April

Gabrielli, S., Rogers, Y. & Scaife, M. (2000) Young Children's Spatial Representations Developed through Exploration of a Desktop Virtual Environment. Education and Infor-mation Technologies Special Issue: Virtual  Reality in Education, 5, 251-262

George, P. A. and McIllhagga, M. (2000) The Communication of Meaningful Emotional Information for Children Interacting with Virtual Actors. In A. Paiva (Editor) Affective Interactions: Towards a New Generation of Computer Interfaces. Springer.

George, P. A., Howell, A. J. and McIllhagga, M. (in preparation) A Pictorial Interface for a 3D Virtual World: Adventures in Child Centered Interface Design.

George, P. A., Scaife, M. & Rogers, Y. (in preparation) Extending young children's reper-toire of story making: the design of interactive narrative tools.

George, P. A. & Hindle, Y. (in preparation) The communication of meaningful visual in-formation for children interacting with virtual actors.

George, P. A. & Howell, A. J. (in preparation) Amplifying young children's story mak-ing: externalising interactive narrative tools.

Gabrielli, S., Scaife, M.  & Rogers, Y. (1999) Children‚s learning in Virtual Environments. European Cognitive Science Society,  Siena, October.

Gabrielli, S.,  Scaife, M. & Rogers, Y. (1999) How is interactivity  affected by the characteristics of the system?  Paper accepted  for ECSS, Siena, Italy, October.

Gabrielli S., Rogers Y. & Scaife M. (1999). Visual Perspective Taking and Young Children‚s Development of Functional Spatial Representations in Virtual Environments. Proc. of the European Conference on Cognitive Science (ECCS99), Sienna (I), October 1999, 411-416.

McIlhagga, M & George, P. (1999) Communicating meaningful emotional information in a virtual world.  Accepted by: Workshop on Affect in Interactions: Towards a New Generation of Interfaces .  i3 Annual Conference, Siena, Italy
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Rogers, Y. & Scaife. M. (1999) Imagination or creativity?: designing a virtual theatre for young children.  Paper submitted for ACM CHI2000, The Hague. 
 

DFKI

Martin Klesen, Janek Szatkowski and Niels Lehmann. A Dramatised Actant Model for Interactive Improvisational Plays, 3rd International Workshop on Intelligent Virtual Agents. September 10-11, 2001, Madrid, Spain, 
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Elisabeth André, Special Issue on Behavior Planning for Life-Like Characters and Avatars based on an i3 Spring Days '99 Workshop, Journal of Artificial Intelligence Communications (AICOM), Sept. 2000.

Elisabeth André, Martin Klesen Puppet - Ein virtuelles Puppentheater. In: KI - Zeitschrift Künstliche Intelligenz, Heft 2/00, Seiten 32-33, ISSN 0933-1875, arenDTaP Verlag, Bremen, 2000.
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Martin Klesen, Janek Szatkowski, and Niels Lehmann. The Black Sheep - Interactive Improvisation in a 3D Virtual World. In: Proceedings of the i3 Annual Conference 2000, Jönköping, Schweden, 13 - 15 September 2000.
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Elisabeth André, Martin Klesen, Patrick Gebhard, Steve Allen, and Thomas Rist. Integrating Models of Personality and Emotions into Lifelike Characters. In: Affect in Interaction. Berlin, Heidelberg: Springer, 2000.

Elisabeth André, Martin Klesen, Patrick Gebhard, Steve Allen, and Thomas Rist. Exploiting Models of Personality and Emotions to Control the Behavior of Animated Interface Agents. In: Jeff Rickel (eds.), Proceedings of the workshop on "Achieving Human-Like Behavior in Interactive Animated Agents" in conjunction with the Fourth International Conference on Autonomous Agents, pp. 3-7, Barcelona, Catalonia, Spain, June 2000. 
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Elisabeth André, Thomas Rist, Susanne van Mulken, Martin Klesen and Stephan Baldes. The Automated Design of Believable Dialogue for Animated Presentation Teams. In: Justine Cassell, Scott Prevost, Joseph Sullivan, and Elizabeth Churchill (eds.), Embodied Conversational Agents. The MIT Press, pp. 220-255, 2000. 

Elisabeth André and Thomas Rist. Presenting through Performing: On the Use of Multiple Life-Like Characters in Knowledge-Based Presentation Systems. In: Proceedings of the 1998 International Conference on Intelligent User Interfaces, pp. 1-8, New Orleans, Louisiana, 2000. Best Paper Award.

Elisabeth André, Special Issue on Behavior Planning for Life-Like Characters and Avatars based on an i3 Spring Days '99 Workshop, Journal of Artificial Intelligence Communications (AICOM), 1999.

Elisabeth André, Martin Klesen, Patrick Gebhard, Steve Allen and Thomas Rist: Integrating Models of Personality and Emotions into Lifelike Characters, International Workshop on Affect in Interactions: Towards a New Generation of Interfaces, i3 Annual Conference, Siena, Italy 1999.
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IDAU

Martin Klesen, Janek Szatkowski and Niels Lehmann. A Dramatised Actant Model for Interactive Improvisational Plays, 3rd International Workshop on Intelligent Virtual Agents. September 10-11, 2001, Madrid, Spain, 
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Torunn Kjølner and Niels Lehmann :Using Theatre as Model. Brenda Laurel’s Aristotelian Perspective - and beyond In: L Qvortrup (ed), “Virtual Interaction: Interaction in  Virtual Inhabited 3D Worlds".  To appear October 2000, Springer. (pp 76-97).
 

LIA / AAU

Contributions to the monograph “Virtual Interaction: Interaction in Virtual Inhabited 3D  Worlds”, L. Qvortrup (ed), Springer. October 2000:

Erik Granum (Section Editor): Introduction(Section 2, pp 97-101)

Claus B. Madsen and Erik Granum: Aspects of Interactive Autonomy and Perception,  (Chapter 9, pp 183-210)

Peter Bøgh Andersen, Claus B. Madsen and Erik Granum: Discussion (Chapter 10, pp 210-217)

Thomas B. Moeslund: Interacting with a Virtual World through Motion Capture, (Chapter 11, pp 221-235)Download

Thomas B. Moeslund, Moritz Störring, and Erik Granum: Vision-Based User Interface for Interacting with a Virtual Environment The 9th Danish conference on pattern recognition and image analysis, Aalborg, Denmark, August 2000 (pp 20-28)
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M. Störring, T. B. Moeslund and E. Granum. A Natural Interface to a Virtual Environment through Computer Vision-estimated Pointing Gestures. In the 4th International Workshop on Gesture and Sign Language based Human-Computer Interaction. London, UK. 18th-20th April 2001.
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R. Agerholm. Autonomous Agents with Personal Relations. Master Thesis. CVMT, Inst. of Electronic Systems, Aalborg University. February 2001. 
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K.H. Munk. On Development of a Gesture Plug-in for Natural Dialogue Interface. In the 4th International Workshop on Gesture and Sign Language based Human-Computer Inter-action, 18th-20th April 2001. Submitted for LNCS (lecture notes on computer Science), Springer Verlag

T.B. Moeslund, M. Vittrup, K.S. Pedersen, M.K. Laursen, M.K.D. Sørensen, H. Uhrenfeldt, and E. Granum. Estimating the 3D Shoulder Position using Monocular Vision. In preparation for submission in October to: International Conference on Automatic Face and Gesture Recognition. Maryland, May 2002.

M. Störring and E. Granum. Constraining a statistical skin color model to adapt to illumination changes. In 10th Danish conference on pattern recognition and image analysis, pages 44-53, Copenhagen, Denmark, August 2001.

M. Störring, H. J. Andersen, and E. Granum. Physics-based modelling of human skin colour under mixed illuminants. Journal of Robotics and Autonomous Systems, 35(3-4):131-142, June 2001.
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T. B. Moeslund and E. Granum. Pose Estimation of a Human Arm using Kinematic Constraints. In the 12th Scandinavian Conference on Image Analysis, Bergen, Norway, June 11-14, 2001.
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Thomas B. Moeslund and Erik Granum, A survey of Computer Vision-Based Human Motion Capture. In Int. Journal of Computer Vision and Image Understanding, No. 3, Volume 81, 2001

Moritz Störring, Hans J. Andersen, and Erik Granum: Estimation of the Illuminant Colour using Highlights from Human Skin.  Accepted for oral presentation at 1st International Conference on Colour in Graphics and Image Processing, Saint-Etienne, France, October 2000
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Thomas B. Moeslund  and Erik Granum: Visual Motion Capture as a means of Control and Telepresence The 9th Danish conference on pattern recognition and image analysis, Aalborg, Denmark, August 2000 (pp 29-36)
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Thomas B. Moeslund and Erik Granum, Multiple Cues used in Model-Based Human Motion Capture. Submitted for: 4th IEEE International Conference on Automatic Face and Gesture Recognition, 26-30 March 2000, Grenoble, France 
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Moritz Störring, Hans J. Andersen, and Erik Granum: Estimation of the Illuminant Colour from Human Skin Colour. 4th International Conference on Automatic Face and Gesture Recognition, pages 64-69,  Grenoble, France, March 2000
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Karin Husballe Munk, Technical report: Data Glove Driver and Gesture Server. Techn. Report, CVMT, Aalborg University, January 13, 2000

T.B. Moeslund and E. Granum. Multiple Cues used in Model-Based Human Motion Capture. In the International Conference on Automatic Face and Gesture Recognition IEEE Computer Society, 2000
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T.B. Moeslund and E. Granum. 3D Human Pose Estimation using 2D-Data and an Alternative Phase Space Representation. In the IEEE workshop on Human Modeling, analysis and Synthesis, South Carolina, 2000.
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Thomas B. Moeslund, The Analysis-by-Synthesis Approach in Human Motion Capture: A Review.  The 8th Danish conference on pattern recognition and image analysis, Copenhagen, Denmark, August 1999

Moritz Störring, Hans J. Andersen, and Erik Granum Skin colour detection under changing lighting conditions 7th Symposium on Intelligent Robotics Systems, pages 187-195, 20-23 July 1999, Coimbra, Portugal 
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