Sequence of screen-dumps from the PUPPET system ...
Overview 1 (image 0)
Overview 2 (image 1)
Overview 3 (image 2)
Getting ready to start up farmer (image 3)
Getting ready to enter farmer (image 4)
Farmer arrived (image 5)
In absence of Cow farmer goes to tractor (image 7)
Farmer repairs tractor (image 7)
Farmer sweeps (image 8)
Farmer looks for cow (image 9)
(image 10 deleted)
Farmer looks for cow (image 11)
Farmer looks for cow (image 12)
Getting ready to start up cow (image 13)
Getting ready to start up cow (image 14)
Cow arrived (image 15)
Cow wanders off (image 16)
Cow leaves cow pen (image 17)
Cow reads book (image 18)
Cow leaves for gramophone but is approached by farmer (image 19)
Cow doesn't care, farmer waves stick(image 20)
Cow dances (image 21)
Farmer gets attention, waves stick (image 22)
Farmer gets angry, because cow doesn't listen (image 23)
Cow gets angry! (image 24)
(Don't know what this is) (image 25)
Cow submits ... almost(image 26)
Farmer thinks cow is following, but cow sneaks off (image 27)
Cow almost makes it to bookshelf before farmer sees it (image 28)
Farmer tries more friendly approach ... again (image 29)
Farmer turns while gesturing cow to follow (image 30)
Cow follows (image 31)
Farmer makes sure cow is following (image 32)
Having brought back cow farmer celebrates with dance (image 33)
... and farmer leaves (image 34)
Cow sneaks off to gramophone (image 35)
(Following dumps illustrate interaction aspects)
One of the haystacks is magical (image 36)
Select magical haystack (the one that moves a little) (image 37)
User now navigates haystack (image 38)
Use it to prevent cow from following farmer (image 39)
or use it to prevent farmer from getting to cow (image 40)
After the farmer has been teased with the haystack for a while,
he finally catches up with cow and gives it a good hiding (image 41)
Getting ready to start up sheep (image 42)
Sheep arrives (image 43)
Sheep can be set to neutral mood (image 44)
Sheep can be set to happy mood (image 45)
Sheep can be set to angry mood (image 46)
Select the sheep to BECOME the sheep (sheep as avatar) (image 47)
(image 48 was deleted)
Use angry sheep to frighten farmer, thus indirectly helping cow (image 49)
or use happy sheep to lure cow back to pen, thus indirectly helping farmer (image 50)
As avatar you can get 1st person view (image 51)
... or behind view (image 52)
... or further behind (image 53)
... or even further behind (image 54)
Farmer wants to speak (image 55)
Soundrecorder interface (soundrecorder 1)
Farmer wants to speak again (image 56)
Soundrecorder interface (soundrecorder 2)
Farmer wants to speak again ... this one is best (image 57)
Soundrecorder interface (soundrecorder 2)
Last modified: Wed May 8 15:30:12 CEST 2002