Guest Lectures on VR Technology
and Applications
Thursday, June 16th
2005
Niels Jernes Vej 14, Room 4-111
Aalborg University
Host and Chairman:
Professor Erik Granum, Computer
Vision and Media Technology Laboratory
14.00 Professor Bernd
Fröhlich, Bauhaus-
Univerwität Weimar
Novel Input Devices and
Multi-Viewer Display Technology for VR
15.00 Assoc. Prof. Simeon J. Simoff,
3D Electronic Institutions
Abstracts of
Lectures
Novel Input Devices and
Multi-Viewer Display Technology for VR
Professor Bernd Fröhlich
Faculty of Media, Bauhaus-Universität
In this talk, we will present a variety of input devices for
controlling
three-dimensional applications. We will also introduce a scheme for
classifying
these devices and show how to systematically explore the design space
using
this scheme. Our GlobeFish device is a 6 DOF desktop device, which
allows
natural separation of translational and rotational input. Our user
tests
confirm that the GlobeFish performs better in a 3D docking task than
commercially available 6 DOF desktop devices. Other devices are
developed for
two-handed use in large projection-based environments and they
integrate
typically twelve or more degrees of freedom. Such configurations allow
quasi
simultaneous navigation and manipulation without explicit mode changes.
Providing
multiple tracked viewers with individual stereoscopic images has always
been a
major challenge for VR systems. We have experimented with several
solutions.
The most promising approach overlays the images of multiple LCD
projectors on
top of each other and shutters the projectors and users' eyes in sync.
In
combination with polarization, four and more users can be supported
simultaneously with full resolution stereoscopic images.
3D Electronic Institutions
Assoc. Prof, Simeon J. Simoff
Faculty of Information Technology,
Electronic
institutions are regulated environments populated by
autonomous software agents that perform tasks on behalf of people.
These
environments have been designed to structure interactions between
agents and
automate the decision making, within the rules and regulations enabled
by the
institution. People, however, are reluctant in delegating full control
of critical
decision-making to agents and prefer to have the final say. They also
prefer to
interact in "tangible" environments, such as virtual worlds, where
they can perceive the environment and act accordingly. 3D electronic
institutions aim at getting the best from both sides. The seminar
presents a novel approach that introduces humans to electronic
institutions via 3D virtual worlds. The 3D virtual world provides the
immersive
user interface that allows humans to observe the behavior of their
agents as
well as the intervention in the agents' decision process if necessary.
This is
a step beyond the agents view on electronic institutions, taking a
human-centered perspective and concentrating on the relation between
humans and
agents in the amalgamation of 3D electronic institutions. The technolgy
is
expected to provide new generation of business environments where both
humans
and agents operate on an equivalent basis and trust each other.