Foley, van Dam, Feiner, Hughes and Phillips
"Introduction to Computer Graphics"
Section 13.4, p. 459 - 465
Section 14.7, p. 510 - 514
Slater, Steed, and Chrysanthou
"Computer Graphics and Virtual Environments,-
from realism to real-time"
Chap. 6, "Local illumination and ray tracing", p. 133 - 150
(until section 6.9)(Lighting models are also covered in beginning of chap. 6
of A. Watt "3D computer graphics" listed under visual
realism and hidden surface removal).
A. Watt
"3D Computer Graphics", 3rd edition
Chap. 5, sections 5.1 and 5.2, p. 142 - 156
(less emphasis on section 5.2.4)
A. Watt
"3D Computer Graphics", 3rd edition
Chap. 6, until section 6.6.5, p. 167 - 193
A. Watt
"3D Computer Graphics", 3rd edition
Chap. 8, until section 8.4, p. 223 - 236
Chap. 8, sections 8.5 and 8.6, p. 240 - 250A. Watt
"3D Games - Real-Time Rendering and Software Technology"
Section 12.2.2, p. 348
(only 1 page to introduce alpha blending concept)
A. Watt
"3D Computer Graphics", 3rd edition
Chap. 9, p. 263 - 274
P. Debevec
"Image-Based Lighting"
Tutorial from IEEE Trans. Computer Graphics and Applications
March/April 2002
G, Greger et al.
"The Irradiance Volume"
T. Akenine-Möller and E. Haines
Real-Time Rendering, second edition
Chapter 7, p. 289 - 312 (skip sections 7.3 and 7.4)
T. Akenine-Möller and E. Haines
Real-Time Rendering, second edition
Chapter 12, "Curves and curved surfaces", section 12.1 through 12.2.4 (skip sections 12.1.2, 12.1.3, and 12.1.4)