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Time and place
- Lecture: Thursday, March 10th, 14.15 to 16.00, in room E3-209
- Exercises: prior to lecture in group rooms
Topics
Mapping techniques
- texture mapping
- alpha blending
- environment mapping
Literature
A. Watt
"3D Computer Graphics (3rd Edition)"
Chap. 8, p. 223 - 262, (to save time you may skim 8.4, skip 8.7, and
skim 8.8 and 8.9)
Watt and Policarpo
"3D Games -- Real-Time Rendering and Software Technology"
Section 12.2.2, Blending, p. 348 (only 1 page to introduce alpha
blending concept)
NB: Master can be found at the secretariat
Exercises
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Email to Claus
Brøndgaard
Madsen