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Time and place
- Lecture: Thursday, February 10th, 14.15 to 16.00, in room E3-209
- Exercises: prior to lecture in group rooms
Topics
- Lighting in computer graphics
- ambient lighting
- perfect diffuse reflection (Lambertian surfaces)
- specular reflection
- Lighting in ray tracing
- use of ambient, diffuse and specular reflection
Literature
Slater, Steed & Chrysanthou
"Computer Graphics and Virtual Environments (from Realism to
Real-Time)"
Chapter 6, Local Illumination and Ray Tracing, p. 133 - 154
NB: Master can be found at the secretariat
Exercises
Continue the mini project ....
Email to Claus
Brøndgaard
Madsen