The purpose of the course is to enable the student to understand the general concepts of contemporary real-time 3D computer graphics; to enable the student to apply standard techniques in developing interactive visualization of 3D models, and to enable the student to analyze state-of-the art methods for various special graphics effects.
The course will introduce the basic concepts in computational rendering (visualization) of virtual 3D models consisting of specifications of geometry, material properties, and lighting conditions. Building on this platform the course will cover tools for real-time perspective visualization taking various lighting issues into account.
Course keywords:
- light and matter interaction
- computational models of shading
- ray tracing versus real-time perspective projection
- clipping and culling of hidden surfaces, incl. z-buffering
- alpha blending and multi-pass rendering
- mapping techniques, incl. environment mapping
- shadow generation techniques
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Introduction and ray tracing graphics |
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Claus B. Madsen |
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Illumination models in computer graphics |
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Claus B. Madsen |
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Perspective projection in polygon-based rendering |
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Claus B. Madsen |
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Culling and hidden surface removal |
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Claus B. Madsen |
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Mapping techniques |
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Claus B. Madsen |
| 6 |
Realtime
shadow generation techniques |
15.03 2005 |
Claus B. Madsen |
| 7 |
Image-based
lighting |
17.03 2005 |
Claus B. Madsen |
| 8 |
Realtime image-based lighting | 22.03 2005 | Claus B. Madsen |
| 9 |
Image
relighting |
29.03 2005 | Claus B. Madsen |
| 10 |
Natural
phenomena |
31.03 2005 | Claus B. Madsen |
| 11 |
Non-photorealistic
rendering |
05.04 2005 | Claus B. Madsen |
| 12 |
Presentation
of natural phenomena papers |
07.04 2005 | Claus B. Madsen |
| 13 |
Parametric surfaces I | 14.04 2005 | Claus B. Madsen |
| 14 |
Parametric
surfaces II |
19.04 2005 | Claus B. Madsen |
| 15 |
Question
session |
08.06 2005 | Claus B. Madsen |
The course exam is an oral exam, pass/no-pass.
Claus Brøndgaard Madsen, Novi 3-113
Email to Claus Brøndgaard Madsen