banner

Read more about Medialogy in our brochures:


If you apply from
gymnasium, HTX, HF
or another education
at high school level.



If you have a degree
as a Datamatiker or Multimediedesigner.

Medialogy at Aalborg University

If you are interested in the technology behind state-of-the-art movies, music, art and entertainment, and you want to learn how to use and develop this technology yourself, then Medialogy is the education for you. At Aalborg University we offer a 3 year Bachelor followed up by a 2 year Master education in Medialogy.

Medialogy focuses on education and research, which combine technology and creativity as means to design new processes and tools for art, design and entertainment – we do this to meet the requirements of our contemporary media industry. In authoring and designing Interactive Media, it is becoming increasingly evident that the largest challenge lies in bringing together different disciplines. Medialogy's interdisciplinary approach acknowledges that mastering and combining such a variety of disciplines requires a strong technical foundation, both in theory and in practice

At Medialogy we ask questions like:
  • How can we make computer games more fun to play and more interactive? 
  • How can new media technology be used with edutainment and informtainment?
  • Can we overcome the borders between man and machine?
  • Can we design new techniques for animation-movies that make the characters more life-like? 
  • Can we develop new musical instruments? - Perhaps some that people without prerequisites in music can use? 
You will learn areas within film and music technology – or how computer science plays a part in the media productions now and in the future. You will also know how we can use technological advances within Science, when we produce computer games or computer generated animation movies in 3D environments - such games and movies that do not hesitate in involving the user and viewer. Furthermore, you will develop your insight in creative processes and the thoughts that are made before media-productions and other arts begin.The education is based on studies of human and computational perception, audio-visual effects, animation and computer games, immersive systems and ubiquitous computing.