Read
more about Medialogy
in our brochures:

If you
apply
from
gymnasium,
HTX, HF
or
another education
at
high
school level.
If
you have a
degree
as
a Datamatiker or
Multimediedesigner.
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Medialogy at Aalborg University
If you are interested in the technology behind state-of-the-art movies,
music, art and entertainment, and you want to learn how to use and
develop this technology yourself, then Medialogy is the education for
you. At Aalborg University we offer a 3 year Bachelor followed up by a
2 year Master education in Medialogy.
Medialogy focuses on education and research, which combine technology
and creativity as means to design new processes and tools for art,
design and entertainment – we do this to meet the
requirements of
our contemporary media industry. In authoring and designing Interactive
Media, it is becoming increasingly evident that the largest challenge
lies in bringing together different disciplines. Medialogy's
interdisciplinary approach acknowledges that mastering and combining
such a variety of disciplines requires a strong technical foundation,
both in theory and in practice
At Medialogy we ask questions like:
- How can we make computer games more fun to play
and more interactive?
- How can new media technology be used with
edutainment and informtainment?
- Can we overcome the borders between man and
machine?
- Can we design new techniques for
animation-movies that make the characters more life-like?
- Can we develop new musical instruments? -
Perhaps some that people without prerequisites in music can
use?
You will learn areas within film and music technology – or
how
computer science plays a part in the media productions now and in the
future. You will also know how we can use technological advances within
Science, when we produce computer games or computer generated animation
movies in 3D environments - such games and movies that do not hesitate
in involving the user and viewer. Furthermore, you will develop your
insight in creative processes and the thoughts that are made before
media-productions and other arts begin.The education is based on
studies of human and computational perception, audio-visual effects,
animation and computer games, immersive systems and ubiquitous
computing. |
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